Small spins have a clear reward
A landed 180 earns 100 points; a landed 360 earns 250. Straight landings are valid and award no spin points.
Skiing · 3D · Single player
Find a clean line, take a little air, and bank the landing.

Snowline Sprint is an original single-player browser skiing game created in OpenGame Studio. Follow one marked 900 m trail toward the finish arch, or steer toward five optional kickers to attempt a spin. A clean finish wins even with no trick points, so you can learn the route before trying a higher-scoring run.
This is a separately named original OpenGame prototype with its own procedural artwork and rules. Cork7 is a different game, linked in the accompanying guide.
Click or tap inside the game to begin using its controls.
Published
Use a keyboard for tuck and braking as well as steering. Touch provides Left, Right and hold/release Jump at the default glide speed. Portrait and landscape layouts were checked in a simulated phone viewport; physical devices remain untested.
01Learn the controls
| Action | What to use |
|---|---|
| Start | Choose Start run or press Enter from the ready screen. |
| Steer and spin | A/D or Left/Right steer on snow and rotate the skier while airborne. On touch, use the two arrow controls. |
| Jump | Hold Space or the touch Jump control to charge, then release to pop. Riding over a kicker can also lift the skier naturally. |
| Tuck and brake | W or Up tucks; S or Down brakes. Touch uses automatic glide at the default speed. |
| Pause and resume | P, Escape or the visible Pause/Resume control. Pausing keeps your run state. |
| Restart | R, Restart or Retry returns to ready with cleared run time, distance and score. Start begins the new attempt. |
02Your first run
Start and let automatic glide carry you downhill. The clear middle lane bypasses the five kickers. Watch progress and distance to the finish.
Use a charged pop or approach a visible ramp. Leave the rotation controls alone for the first landing so you can see the air time and the snow beneath you.
While airborne, use left or right to turn. Release when the alignment hint becomes safe, and let the skis meet the slope before expecting points.
The finish ends the run with your result. A crash explains its cause. Use Retry to return to ready and change one decision on the next attempt.

Understand the game
A trick only changes banked score after a safe landing. The goal remains reaching the finish.
A landed 180 earns 100 points; a landed 360 earns 250. Straight landings are valid and award no spin points.
Forward and backward landings are accepted near the downhill line. The on-screen angle hint distinguishes alignment from a sideways landing.
Leaving the marked trail starts a warning. Staying outside for more than one continuous second ends the run.
03Make the next run count
A finish needs no score threshold. Begin with the central lane, then add one optional jump instead of chasing every kicker at once.
A larger rotation is only useful if it lands. Release the steering input with time to settle when the hint reports alignment.
For an off-trail crash, return between the markers sooner. For a sideways landing, simplify the rotation before adding another turn.
04Before you play again
Snowline Sprint is a separate original OpenGame prototype. It uses its own procedural skier, mountain trail, scoring and controls. The Cork7 guide links to the original game.
No. All five kickers are optional, and the central route can reach the finish without trick points.
Points are banked only after a completed rotation lands safely. A straight landing awards no spin points, and a sideways crash does not bank the attempted trick.
The tested website preview displays Session Best. Treat this as the best score for the current session, and do not rely on it surviving a new browser session.
Guide by OpenGame. Content reviewed .
The controls and rules describe the published game on this page. Screenshots show the game at the stage noted in each caption. Later game revisions may change its behavior.
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