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Published HTML5 gameSandboxed

Pacecall Rally

An original single-stage browser rally sprint: read the co-driver cues, brake before eight bends and chase a cleaner time through Highland Pass. Procedural artwork, keyboard and touch controls. Built and playtested in OpenGame Studio. Independent of Backseat Rally and Roblox.

Play nowOpen game only

Runs with isolated scripts, no top navigation, and no artifact token in the URL.

Pacecall Rally cover

Play in browser

Sandboxed game player

Click inside the game to focus controls.

Game information

Released
October 24, 2026
Game engine
HTML5
Platforms
Web browser — mobile and desktop
Orientation
Adaptive

Controls

How to play

  1. 1W / Up: accelerate
  2. 2S / Down: brake
  3. 3A / Left and D / Right: steer from the driver’s forward view
  4. 4P / Esc: pause or resume
  5. 5R: restart
  6. 6Touch: hold a steering arrow and the gas or brake together
  7. 7Pass all eight checkpoints and reach the finish
  8. 8Return to the road before the four-second off-road timer expires

Build from the game loop

Keep the useful mechanic. Change the game around it.

This focused browser game is a practical starting point for an AI game maker workflow. Keep the core interaction you understand, then change the setting, rules, art direction, progression, and feedback inside OpenGame Studio.