OpenGame game guide
Build Match-3 Puzzle demos with AI
Satisfying swaps, combo cascades, and power gems with a soft aurora UI.
Why it works
Turn your idea into a playable game
Core loop
Define the 20-second loop and primary goal clearly.
Visual identity
Lock a palette + UI style to keep output consistent.
Retention hooks
Add score streaks, upgrades, or replay modifiers.
Workflow
A compact process for building browser-game drafts
Plan the prototype
Start with genre, platform, player goal, and the smallest playable loop.
Generate a focused build
Send a tight prompt to Studio and keep one design direction per run.
Playtest and iterate
Share the preview, note friction, then refine difficulty, UI, and pacing.
Check that swapping, matching and scoring work before adding more features.
Ask players to explain the goal and identify which moves are allowed.
Test responsiveness and animation on the devices your players will use.
Next paths
Keep building with the generator, Studio, and playable games
FAQ
Fast answers before you build
Is this good for Match-3 Puzzle prototypes?
Yes. Start with a narrow scope, then iterate on feedback loops.
Can I export and share builds?
Yes. Export HTML/Web builds for quick feedback and demos.
How do I keep style consistent?
Reuse a fixed palette, UI kit, and reference examples.