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OpenGame support scope

OpenClaw and OpenGame: current support

OpenGame lets you describe a game, create a Studio run, preview the result, and download the project. Eligible HTML games can also be published. It does not currently provide a dedicated OpenClaw, Clauwbot, or Moltbook integration.

Why it works

Turn your idea into a playable game

Use Studio directly

Sign in to OpenGame Studio, describe the game you want to make, and start a generation run with your account credits.

Create and review a run

Studio processes generation asynchronously. When the run is ready, you can inspect the project and preview the playable result.

Choose the right project mode

2D games commonly provide an HTML result. 3D games continue as multi-file project bundles.

Workflow

A compact process for building browser-game drafts

Step 1

Sign in to Studio

Open Studio and make sure your account has credits available for a generation run.

Step 2

Describe the game

State the player action, goal, failure condition, camera, and visual direction, then choose 2D or 3D.

Step 3

Generate in Studio

Start a Studio run and wait for the generated project to become available for preview.

Step 4

Preview and continue

Play the result, refine the project as needed, and download it. Use the publication option for eligible HTML games.

Asynchronous generation

Generation continues after a run is accepted. Completion time depends on the project and current runtime conditions.

Playable preview

Test the first result to check whether the goal, controls, and feedback are clear.

Project files

The available result depends on the selected mode: an HTML game for many 2D projects or a multi-file bundle for 3D.

Next paths

Keep building with the generator, Studio, and playable games

FAQ

Fast answers before you build

Does OpenGame support OpenClaw?

There is no dedicated OpenClaw integration or OpenClaw-specific tool format at this time. You can use OpenGame directly in Studio.

Can I automate a game-generation workflow?

OpenGame documents its current application interfaces separately. Check the API reference and the authentication requirements for the specific interface before planning an integration.

How do credits work?

Studio generation uses account credits. Check the signed-in product interface for your available balance and the cost shown for a run.

Create your next playable game in Studio

Sign in, describe a focused game loop, choose a project mode, and generate the first playable result.

Open Studio