OpenGame support scope
OpenClaw and OpenGame: current support
OpenGame lets you describe a game, create a Studio run, preview the result, and download the project. Eligible HTML games can also be published. It does not currently provide a dedicated OpenClaw, Clauwbot, or Moltbook integration.
Why it works
Turn your idea into a playable game
Use Studio directly
Sign in to OpenGame Studio, describe the game you want to make, and start a generation run with your account credits.
Create and review a run
Studio processes generation asynchronously. When the run is ready, you can inspect the project and preview the playable result.
Choose the right project mode
2D games commonly provide an HTML result. 3D games continue as multi-file project bundles.
Workflow
A compact process for building browser-game drafts
Sign in to Studio
Open Studio and make sure your account has credits available for a generation run.
Describe the game
State the player action, goal, failure condition, camera, and visual direction, then choose 2D or 3D.
Generate in Studio
Start a Studio run and wait for the generated project to become available for preview.
Preview and continue
Play the result, refine the project as needed, and download it. Use the publication option for eligible HTML games.
Generation continues after a run is accepted. Completion time depends on the project and current runtime conditions.
Test the first result to check whether the goal, controls, and feedback are clear.
The available result depends on the selected mode: an HTML game for many 2D projects or a multi-file bundle for 3D.
Next paths
Keep building with the generator, Studio, and playable games
FAQ
Fast answers before you build
Does OpenGame support OpenClaw?
There is no dedicated OpenClaw integration or OpenClaw-specific tool format at this time. You can use OpenGame directly in Studio.
Can I automate a game-generation workflow?
OpenGame documents its current application interfaces separately. Check the API reference and the authentication requirements for the specific interface before planning an integration.
How do credits work?
Studio generation uses account credits. Check the signed-in product interface for your available balance and the cost shown for a run.
Create your next playable game in Studio
Sign in, describe a focused game loop, choose a project mode, and generate the first playable result.
Open Studio