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Published HTML5 gameSandboxedCreator-declared originalOwner-reported playtest

Orchard Keeper

Grow fruit for your customers and turn a tiny orchard into a thriving garden, one harvest at a time.

Play nowOpen game only

Runs with isolated scripts, no top navigation, and no artifact token in the URL.

Orchard Keeper cover

Play in browser

Sandboxed game player

Click inside the game to focus controls.

Game information

Released
September 8, 2026
Game engine
HTML5
Platforms
Web browser — mobile and desktop
Orientation
Landscape

Game details

What to expect

Mobile and desktopLandscape layout

Core loop

Choose a crop, spend coins to plant it, wait for fruit to ripen, harvest, and complete customer orders or sell fruit to fund the next planting.

Goal

Reach 30 coins or serve three customer orders, then keep tending the orchard and building your regular-customer count.

Failure and restart

There is no combat or countdown. Manage planting costs and available fruit; use Restart or R to return to the opening orchard.

Tips for a better run

  • Check both customer orders before selling your fruit.
  • Peaches grow faster; honey pears sell for more.
  • Warm Compost speeds up future growth.

Tags

2DGardeningCozyManagement

Publication details were supplied by the authenticated artifact owner. Internal QA evidence remains private and is not independently verified by this page.

Controls

How to play

  1. 1Choose Peach or Honey pear in the shop, then click or tap an empty plot to plant.
  2. 2Click or tap ripe trees to harvest fruit into your basket.
  3. 3Deliver matching fruit through the customer order cards, or use Sell fruit.
  4. 4Buy Warm Compost to speed up growth. Complete three orders, then keep growing your orchard.
  5. 5Use Restart or press R to begin again. Landscape view is recommended on touch screens.

Build from the game loop

Keep the useful mechanic. Change the game around it.

This focused browser game is a practical starting point for an AI game maker workflow. Keep the core interaction you understand, then change the setting, rules, art direction, progression, and feedback inside OpenGame Studio.