Core loop
Choose a crop, spend coins to plant it, wait for fruit to ripen, harvest, and complete customer orders or sell fruit to fund the next planting.
Grow fruit for your customers and turn a tiny orchard into a thriving garden, one harvest at a time.
Runs with isolated scripts, no top navigation, and no artifact token in the URL.

Play in browser
Click inside the game to focus controls.
Game details
Choose a crop, spend coins to plant it, wait for fruit to ripen, harvest, and complete customer orders or sell fruit to fund the next planting.
Reach 30 coins or serve three customer orders, then keep tending the orchard and building your regular-customer count.
There is no combat or countdown. Manage planting costs and available fruit; use Restart or R to return to the opening orchard.
Tags
Publication details were supplied by the authenticated artifact owner. Internal QA evidence remains private and is not independently verified by this page.
Controls
Build from the game loop
This focused browser game is a practical starting point for an AI game maker workflow. Keep the core interaction you understand, then change the setting, rules, art direction, progression, and feedback inside OpenGame Studio.