Core loop
Connect Heart Isle to water and light, cultivate Dewbell and Sunleaf, choose a fruiting or sheltering weave, extend roots toward Fracture Garden, then repair, prune, reroute, and cleanse the network through the storm and recovery cycles.
Grow a living fungal network across floating islands, route water and spores, choose a symbiosis, survive rootstorms, and sustain a Skycap bloom.
Runs with isolated scripts, no top navigation, and no artifact token in the URL.
Licensing disclosure: A source-owned OpenGame derivative based in part on e01.ai’s MIT-licensed Starfall

Play in browser
Click inside the game to focus controls.
Game details
Connect Heart Isle to water and light, cultivate Dewbell and Sunleaf, choose a fruiting or sheltering weave, extend roots toward Fracture Garden, then repair, prune, reroute, and cleanse the network through the storm and recovery cycles.
Keep the living network connected and stable through four Standard pressure cycles, restore Fracture Garden, grow its support organisms, and sustain a Skycap bloom.
If Heart Isle loses all stability or stays dry too long, the ecology collapses; use Replay to verify that run or Retry same seed to restart immediately without reloading.
Tags
Publication details were supplied by the authenticated artifact owner. Internal QA evidence remains private and is not independently verified by this page.
Controls
AI Game Generator
Use OpenGame to generate a focused browser-game draft, test it in a sandbox, iterate in the same Studio conversation, and publish only when the core loop works.
Open the AI Game Generator