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Published HTML5 gameSandboxed

Control Resonant

An original 3D browser action prototype inspired by supernatural melee combat and gravity anomalies. Morph between Blade, Hammer and Scythe, dash through enemy tells, unleash Resonance Pulse, and defeat the three-phase Warden across three arena stages.

Play nowOpen game only

Runs with isolated scripts, no top navigation, and no artifact token in the URL.

Control Resonant cover

Play in browser

Sandboxed game player

Click inside the game to focus controls.

Game information

Released
October 3, 2026
Game engine
HTML5
Platforms
Web browser — mobile and desktop
Orientation
Adaptive

Controls

How to play

  1. 1Move: WASD, arrow keys, or the touch stick.
  2. 2Attack: Space, J, left click, or Attack.
  3. 3Morph weapon: Q or Morph; a mid-swing change queues until recovery.
  4. 4Dash: Shift, K, or Dash.
  5. 5Resonance Pulse: E, L, or Pulse; costs 40 Resonance.
  6. 6Choose a unique upgrade after the first two stages.
  7. 7Pause: Esc, P, or Pause; Help explains the controls.
  8. 8Retry restarts the current stage; Restart begins a new run.

Build from the game loop

Keep the useful mechanic. Change the game around it.

This focused browser game is a practical starting point for an AI game maker workflow. Keep the core interaction you understand, then change the setting, rules, art direction, progression, and feedback inside OpenGame Studio.