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Published HTML5 gameSandboxed
Pacecall Rally
An original single-stage browser rally sprint: read the co-driver cues, brake before eight bends and chase a cleaner time through Highland Pass. Procedural artwork, keyboard and touch controls. Built and playtested in OpenGame Studio. Independent of Backseat Rally and Roblox.
Runs with isolated scripts, no top navigation, and no artifact token in the URL.
Play in browser
Sandboxed game player
Click inside the game to focus controls.
Game information
Released
October 24, 2026
Game engine
HTML5
Platforms
Web browser — mobile and desktop
Orientation
Adaptive
Controls
How to play
1W / Up: accelerate
2S / Down: brake
3A / Left and D / Right: steer from the driver’s forward view
4P / Esc: pause or resume
5R: restart
6Touch: hold a steering arrow and the gas or brake together
7Pass all eight checkpoints and reach the finish
8Return to the road before the four-second off-road timer expires
Build from the game loop
Keep the useful mechanic. Change the game around it.
This focused browser game is a practical starting point for an AI game maker workflow. Keep the core interaction you understand, then change the setting, rules, art direction, progression, and feedback inside OpenGame Studio.