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OpenGame docs

Learn the OpenGame workflow from first playable reference to a generated browser-game artifact. Shape a focused brief on the homepage, then use paid Studio Credits for every generation run.

Workflow map

Idea → playable artifact

  1. 01Play a reference/games
  2. 02Shape the briefgenerator
  3. 03Build and iterate/studio
  4. 04Preview and shipartifact

01 · Overview

Four surfaces, one creation loop

OpenGame is organized around one simple loop: understand a playable reference, turn your idea into a clear brief, generate inside the right workspace, and keep the result as a portable browser-game artifact.

Play first

Open a finished game first so controls, pacing, camera, and visual direction are concrete before you write a prompt.

Browse games

Shape the brief

Use the homepage brief builder to turn a rough idea into focused requirements before opening Studio. It does not start a generation run.

Shape a brief

Build in Studio

Use Studio for project history, generation progress, iterative changes, previews, downloads, and publishing.

Open Studio

02 · Choose an entry

Prepare for a focused paid run

The homepage helps you prepare a brief. All actual 2D and 3D generation happens in Studio and requires Studio Credits.

Game Brief Builder

Best when the idea is still rough and you want to clarify the mechanic, controls, and visual direction before spending Studio Credits.

  • Guided, single-purpose planning on the homepage
  • Does not create a game or call the generation model
  • Helps constrain a mechanic, genre, and visual direction
  • Sends the approved brief into paid Studio
Start a brief

OpenGame Studio

Best when the concept is clear and you need a persistent workspace for generation, iteration, and delivery.

  • Thread and run history for ongoing game projects
  • Quick HTML and multi-file game bundle output modes
  • Preview, download, remix, and publication controls
  • Every 2D and 3D generation run uses Studio Credits
Enter Studio

03 · Workflow

From reference to playable build

The workflow is intentionally progressive. Each step removes uncertainty before the next generation run.

  1. 01PlayChoose a finished demo and notice its core loop, controls, feedback, and restart behavior.
  2. 02DescribeWrite the player experience first, then add platform, camera, input, and visual constraints.
  3. 03GenerateCreate the first run in Studio. The fixed 2D or 3D Studio Credit cost is shown before submission.
  4. 04InspectTest the playable preview and change one meaningful dimension at a time instead of rewriting everything.
  5. 05ShipKeep the result as a preview, download the artifact, or publish a public game page.

04 · Output

Preview, download, or publish

A successful run produces something you can inspect outside the chat. OpenGame keeps delivery actions close to the generated result.

Preview

Open the generated game in an isolated player and test its controls before sharing or downloading it.

Download

Download the generated HTML or game bundle and keep a portable copy of the artifact.

Publish

Publish an eligible HTML game to a public OpenGame URL with title, description, controls, and SEO content.